1.2.826.0.1.4062548 warhead http://www.warhead.co.uk/ Warhead.org.uk Ltd 1.2.826.0.1.4062548.0 admin - Warhead.org.uk Administrative Subtree 1.2.826.0.1.4062548.0.0 assignments http://www.warhead.co.uk/oid/assignments.asn1 List of OID assignments in ASN.1 1.2.826.0.1.4062548.1 publications - Warhead.org.uk Publications Subtree 1.2.826.0.1.4062548.1.0 contact http://www.warhead.co.uk/oid/contact.asn1 ASN.1 types for contact details 1.2.826.0.1.4062548.1.1 rpg-xml - XML namespace for RPG elements 1.2.826.0.1.4062548.1.2 civilisation-fail - SNMP trap OID for failure of civilisation as a whole 1.2.826.0.1.4062548.2 private - Warhead.org.uk Private Subtree 1.2.826.0.1.4062548.2.0 al-mobile http://www.warhead.co.uk/oid/al-mobile.asn1 Alaric's mobile phone 1.2.826.0.1.4062548.2.1 alaric - Alaric himself 1.2.826.0.1.4062548.3 crisis - Crisis Project Object Types. Assignments in this subtree are provisional and likely to change. 1.2.826.0.1.4062548.3.0 portable - Movable objects 1.2.826.0.1.4062548.3.0.1 human - Human being in combat harness with standard pistol that does 10+1D10 damage, 100 armour, 100 health 1.2.826.0.1.4062548.3.0.2 powerups - Powerup objects that plug into the pistol. 1.2.826.0.1.4062548.3.0.2.0 autopistol - Upgrade standard pistol to full auto firing (5 rounds/sec while trigger held). One can be fitted per pistol. 1.2.826.0.1.4062548.3.0.2.1 blaster - Increase damage level of pistol by 5 units. Two can be fitted per pistol (each side of the barrel) 1.2.826.0.1.4062548.3.0.2.2 disruptor - Upgrade forcefield penetration of pistol, by effectively subtracting 10% from the forcefield absorption factor when this shot hits. Two can be fitted per pistol (above and below barrel) 1.2.826.0.1.4062548.3.0.2.3 grenade-launcher - Grenade launcher upgrade for pistol, provides secondary fire to launch grenades from a seperate grenade magazine. One can be fitted per pistol. 1.2.826.0.1.4062548.3.0.2.4 widebeam - Widebeam upgrade for pistol. Makes damage into a 10 degree cone instead of a ray. 1.2.826.0.1.4062548.3.0.3 defences - Shield generator, power armour fuel cell, or health pack. The harness will have, say, three sockets for shield modules; armour and health modules both plug into a single socket and instanteously repair armour or health, then the module is spent until recharged. 1.2.826.0.1.4062548.3.0.3.0 armour10 - Ten-unit armour power module 1.2.826.0.1.4062548.3.0.3.1 armour50 - Fifty-unit armour power module 1.2.826.0.1.4062548.3.0.3.2 armour100 - Hundred-unit armour power module 1.2.826.0.1.4062548.3.0.3.3 shield10 - 10% absorption energy shield (absorbs explosion and pistol damage only, not smartgun) 1.2.826.0.1.4062548.3.0.3.4 shield20 - 20% absorption energy shield (absorbs explosion and pistol damage only, not smartgun) 1.2.826.0.1.4062548.3.0.3.5 health10 - 10 health units 1.2.826.0.1.4062548.3.0.3.6 health30 - 30 health units 1.2.826.0.1.4062548.3.0.4 smartgun - Heavy support weapon, full auto machinegun with integral scanner and HUD when plugged into combat harness. 10 rounds/second, doing 10+1D10 damage each, shots penetrate humans and scenery, but not walls. 1.2.826.0.1.4062548.3.0.5 scanner - Hand held overhead-view map scanner 1.2.826.0.1.4062548.3.0.6 hud - HUD scanner module 1.2.826.0.1.4062548.3.0.7 magazines - Ammo modules 1.2.826.0.1.4062548.3.0.7.0 power10 - Ten shot powercell magazine used by pistol 1.2.826.0.1.4062548.3.0.7.1 power30 - Thirty shot powercell magazine used by pistol 1.2.826.0.1.4062548.3.0.7.2 grenade - Five mini-grenades for the grenade launcher powerup, do 50 damage to something 0 metres away, zero damage to something 4 metres away, linear between. 1.2.826.0.1.4062548.3.0.7.3 super-grenade - Five larger grenades for the grenade launcher powerup, do 100 damage to something 0 metres away down to zero damage at 6 metres away. 1.2.826.0.1.4062548.3.0.7.4 smartgun - Smartgun ammunition drum, 500 rounds, weighs a few kilos 1.2.826.0.1.4062548.3.0.8 explosives - Explosives 1.2.826.0.1.4062548.3.0.8.0 conc-grenade - The standard concussion hand grenade, same damage as 1.2.826.1.4062548.3.0.7.2 1.2.826.0.1.4062548.3.0.8.1 heavy-grenade - Heavy hand grenade, same damage as 1.2.826.1.4062548.3.0.7.3 1.2.826.0.1.4062548.3.0.8.2 tripmine - Trip mine (once activated, explodes if anyone comes within 1m); damage as per 1.2.826.1.4062548.3.0.7.3 1.2.826.0.1.4062548.3.0.9 props - Scenario props 1.2.826.0.1.4062548.3.0.9.0 module - The Module, a briefcase-sized awkward heavy bit of gadgetry with flashing lights that can be a bomb, a computer, or whatever 1.2.826.0.1.4062548.3.0.9.1 artifact - Moisture-oozing organic alien artifact 1.2.826.0.1.4062548.3.0.9.2 keys - Keycards 1.2.826.0.1.4062548.3.0.9.2.0 red - Red keycard 1.2.826.0.1.4062548.3.0.9.2.1 green - Green keycard 1.2.826.0.1.4062548.3.0.9.2.2 blue - Blue keycard 1.2.826.0.1.4062548.3.0.9.2.3 black - Black keycard 1.2.826.0.1.4062548.3.0.9.2.4 white - White keycard 1.2.826.0.1.4062548.3.1 fixed - Fixed objects 1.2.826.0.1.4062548.3.1.0 scenery - Static scenery (such as pillars) that smartguns can fire through 1.2.826.0.1.4062548.3.1.1 charger - Recharger for magazines and defence modules of all types 1.2.826.0.1.4062548.3.1.2 controls - Controls of various types 1.2.826.0.1.4062548.3.1.2.0 cardlock - Where a keycard is "swiped" 1.2.826.0.1.4062548.3.1.2.1 comport - Computer port (where The Module can be plugged in) 1.2.826.0.1.4062548.3.1.2.2 switch - A switch 1.2.826.0.1.4062548.3.1.2.3 button - A button 1.2.826.0.1.4062548.3.1.2.4 console - A console (monitor with buttons down the sides to select menu options) 1.2.826.0.1.4062548.3.1.3 lights - Controllable lighting 1.2.826.0.1.4062548.3.1.3.0 onoff - Light that turns on and off 1.2.826.0.1.4062548.3.1.3.1 orgy - ORGY light: can be off, red, green, or yellow (bicolor LED) - the team colours; or useful as a traffic light, maybe. 1.2.826.0.1.4062548.3.1.3.2 matrix - Alphanumeric LED or LCD matrix display 1.2.826.0.1.4062548.3.1.4 wall - Walls; the only type of object that smartgun rounds cannot penetrate. 1.2.826.0.1.4062548.3.1.5 door - Sliding doors, motorised, controlled by integral open button, can refuse to operate.