assignments { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) admin(0) assignments(0) } DEFINITIONS AUTOMATIC TAGS ::= BEGIN -- Warhead.org.uk Ltd -- id-warhead OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) } -- Warhead.org.uk Administrative Subtree -- id-admin OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) admin(0) } -- List of OID assignments in ASN.1 -- id-assignments OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) admin(0) assignments(0) } -- Warhead.org.uk Publications Subtree -- id-publications OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) publications(1) } -- ASN.1 types for contact details -- id-contact OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) publications(1) contact(0) } -- XML namespace for RPG elements -- id-rpg-xml OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) publications(1) rpg-xml(1) } -- SNMP trap OID for failure of civilisation as a whole -- id-civilisation-fail OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) publications(1) civilisation-fail(2) } -- Warhead.org.uk Private Subtree -- id-private OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) private(2) } -- Alaric's mobile phone -- id-al-mobile OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) private(2) al-mobile(0) } -- Alaric himself -- id-alaric OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) private(2) alaric(1) } -- Crisis Project Object Types. Assignments in this subtree are provisional and likely to change. -- id-crisis OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) } -- Movable objects -- id-portable OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) } -- Human being in combat harness with standard pistol that does 10+1D10 damage, 100 armour, 100 health -- id-human OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) human(1) } -- Powerup objects that plug into the pistol. -- id-powerups OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) powerups(2) } -- Upgrade standard pistol to full auto firing (5 rounds/sec while trigger held). One can be fitted per pistol. -- id-autopistol OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) powerups(2) autopistol(0) } -- Increase damage level of pistol by 5 units. Two can be fitted per pistol (each side of the barrel) -- id-blaster OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) powerups(2) blaster(1) } -- Upgrade forcefield penetration of pistol, by effectively subtracting 10% from the forcefield absorption factor when this shot hits. Two can be fitted per pistol (above and below barrel) -- id-disruptor OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) powerups(2) disruptor(2) } -- Grenade launcher upgrade for pistol, provides secondary fire to launch grenades from a seperate grenade magazine. One can be fitted per pistol. -- id-grenade-launcher OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) powerups(2) grenade-launcher(3) } -- Widebeam upgrade for pistol. Makes damage into a 10 degree cone instead of a ray. -- id-widebeam OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) powerups(2) widebeam(4) } -- Shield generator, power armour fuel cell, or health pack. The harness will have, say, three sockets for shield modules; armour and health modules both plug into a single socket and instanteously repair armour or health, then the module is spent until recharged. -- id-defences OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) defences(3) } -- Ten-unit armour power module -- id-armour10 OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) defences(3) armour10(0) } -- Fifty-unit armour power module -- id-armour50 OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) defences(3) armour50(1) } -- Hundred-unit armour power module -- id-armour100 OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) defences(3) armour100(2) } -- 10% absorption energy shield (absorbs explosion and pistol damage only, not smartgun) -- id-shield10 OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) defences(3) shield10(3) } -- 20% absorption energy shield (absorbs explosion and pistol damage only, not smartgun) -- id-shield20 OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) defences(3) shield20(4) } -- 10 health units -- id-health10 OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) defences(3) health10(5) } -- 30 health units -- id-health30 OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) defences(3) health30(6) } -- Heavy support weapon, full auto machinegun with integral scanner and HUD when plugged into combat harness. 10 rounds/second, doing 10+1D10 damage each, shots penetrate humans and scenery, but not walls. -- id-smartgun OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) smartgun(4) } -- Hand held overhead-view map scanner -- id-scanner OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) scanner(5) } -- HUD scanner module -- id-hud OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) hud(6) } -- Ammo modules -- id-magazines OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) magazines(7) } -- Ten shot powercell magazine used by pistol -- id-power10 OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) magazines(7) power10(0) } -- Thirty shot powercell magazine used by pistol -- id-power30 OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) magazines(7) power30(1) } -- Five mini-grenades for the grenade launcher powerup, do 50 damage to something 0 metres away, zero damage to something 4 metres away, linear between. -- id-grenade OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) magazines(7) grenade(2) } -- Five larger grenades for the grenade launcher powerup, do 100 damage to something 0 metres away down to zero damage at 6 metres away. -- id-super-grenade OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) magazines(7) super-grenade(3) } -- Smartgun ammunition drum, 500 rounds, weighs a few kilos -- id-smartgun OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) magazines(7) smartgun(4) } -- Explosives -- id-explosives OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) explosives(8) } -- The standard concussion hand grenade, same damage as 1.2.826.1.4062548.3.0.7.2 -- id-conc-grenade OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) explosives(8) conc-grenade(0) } -- Heavy hand grenade, same damage as 1.2.826.1.4062548.3.0.7.3 -- id-heavy-grenade OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) explosives(8) heavy-grenade(1) } -- Trip mine (once activated, explodes if anyone comes within 1m); damage as per 1.2.826.1.4062548.3.0.7.3 -- id-tripmine OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) explosives(8) tripmine(2) } -- Scenario props -- id-props OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) props(9) } -- The Module, a briefcase-sized awkward heavy bit of gadgetry with flashing lights that can be a bomb, a computer, or whatever -- id-module OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) props(9) module(0) } -- Moisture-oozing organic alien artifact -- id-artifact OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) props(9) artifact(1) } -- Keycards -- id-keys OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) props(9) keys(2) } -- Red keycard -- id-red OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) props(9) keys(2) red(0) } -- Green keycard -- id-green OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) props(9) keys(2) green(1) } -- Blue keycard -- id-blue OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) props(9) keys(2) blue(2) } -- Black keycard -- id-black OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) props(9) keys(2) black(3) } -- White keycard -- id-white OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) portable(0) props(9) keys(2) white(4) } -- Fixed objects -- id-fixed OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) } -- Static scenery (such as pillars) that smartguns can fire through -- id-scenery OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) scenery(0) } -- Recharger for magazines and defence modules of all types -- id-charger OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) charger(1) } -- Controls of various types -- id-controls OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) controls(2) } -- Where a keycard is "swiped" -- id-cardlock OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) controls(2) cardlock(0) } -- Computer port (where The Module can be plugged in) -- id-comport OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) controls(2) comport(1) } -- A switch -- id-switch OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) controls(2) switch(2) } -- A button -- id-button OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) controls(2) button(3) } -- A console (monitor with buttons down the sides to select menu options) -- id-console OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) controls(2) console(4) } -- Controllable lighting -- id-lights OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) lights(3) } -- Light that turns on and off -- id-onoff OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) lights(3) onoff(0) } -- ORGY light: can be off, red, green, or yellow (bicolor LED) - the team colours; or useful as a traffic light, maybe. -- id-orgy OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) lights(3) orgy(1) } -- Alphanumeric LED or LCD matrix display -- id-matrix OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) lights(3) matrix(2) } -- Walls; the only type of object that smartgun rounds cannot penetrate. -- id-wall OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) wall(4) } -- Sliding doors, motorised, controlled by integral open button, can refuse to operate. -- id-door OBJECT IDENTIFIER ::= { iso(1) member-body(2) gb(826) national(0) eng-ltd(1) warhead(4062548) crisis(3) fixed(1) door(5) } END